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BMP2BGI1.C
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C/C++ Source or Header
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1991-05-25
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2KB
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57 lines
//////////////////////////////////////////////////////////////////////////
// AccessBMP(char *Filename)
// This routine opens the BMP file and checks to see if it's
// okay to use. At present, BMP files must be:
// 16-Color & Uncompressed.
// Will warn if the image is too big for the default video
// mode. BMP file structures should be defined as global
// in the calling routine.
//////////////////////////////////////////////////////////////////////////
#include <stdio.h>
#include <graphics.h>
#include "bmp.h"
extern BITMAPFILEHEADER BMPHeader;
extern BITMAPINFOHEADER BMPInfo;
int AccessBMP(char *BMPFile)
{
FILE *Fn;
int gdriver=DETECT, gmode, errorcode=BMP_OK, maxx, maxy;
Fn = fopen(BMPFile,"rb"); // Open up BMP image file
// Read in BMP header
fread(&BMPHeader,sizeof(BMPHeader),1,Fn);
fread(&BMPInfo,sizeof(BMPInfo),1,Fn);
fclose(Fn);
// register a driver that was added into graphics.lib
registerfarbgidriver(EGAVGA_driver_far);
// initialize graphics and check status
initgraph(&gdriver, &gmode, "");
maxx = getmaxx();
maxy = getmaxy();
// Set Error codes, if need be
if (graphresult() != grOk) errorcode = BMP_BadDriver;
closegraph();
// Error: Image is too big for video card
if ((BMPInfo.biWidth+1 >= maxx) || (BMPInfo.biHeight+1 >= maxy)) errorcode = BMP_TooBig;
// Error: only 16-color BMPs can be processed
if (BMPInfo.biBitCount != 4) errorcode = BMP_WrongVideo;
// Error: image was compressed
if (BMPInfo.biCompression != 0) errorcode = BMP_Compression;
return(errorcode);
}